Engineering Interactive Computing Systems

About the conference

EICS is a yearly international conference devoted to engineering usable and effective interactive computing systems. Most of the research work presented at EICS revolves around methods, processes, techniques and tools that support specifying, designing, developing and deploying interactive systems. The conference proceedings are published by the ACM and appear in the ACM Digital Library.

Philosophy

Every ACM specialized SigCHI conference has a main theme. For EICS we want to gather people that aim to improve the ways we build interactive systems. Building interactive systems is a multi-faceted and challenging activity, involving a plethora of different persons and roles. Especially in the domain of HCI, where we continuously push the edge of what is possible, we need the appropriate processes, tools and methods to build reliable, useful and usable systems that help us cope with the ever increasing complexity of work and life. EICS primary goal is to provide a venue for novel contributions in this direction.

We seek for cutting edge research on engineering interactive systems. In engineering, beyond user testing, there is a need to worry about systematic validation and verification. Yet to make EICS a vivid and valuable forum, we will urge our community and reviewers to value and promote cutting edge research when selecting papers rather than focusing on completeness and fully proven approaches.

History

EICS might well be the longest running HCI conference in the field. Although it only has been an ACM SigCHI sponsored conference since 2009, EICS is a continuation and merge of a series of conferences, symposiums and workshops -- most notably the IFIP supported conference on Engineering HCI (EHCI) -- that shared a common interest: the engineering aspects of HCI. The annual workshops on Design, Specification and Verification of Interactive Systems (DSV-IS) and on Task, Models and Diagrams for UI Design (TaMoDia) were also merged into the EICS conference series, as well as the tri-annual International Conference on Computer-Aided Design of User Interfaces (CADUI).

Best Paper Awards

2023

Carayon Axel, Juan E. Garrido, Célia Martinie, Philippe Palanque, Eric Barboni, María Dolores Lozano, and Víctor M. R. Penichet. Engineering Rehabilitation: Blending Two Tool-supported Approaches to Close the Loop from Tasks-based Rehabilitation to Exercises and Back Again.

Vittoria Frau, Lucio Davide Spano, Valentino Artizzu, and Michael Nebeling. XRSpotlight: Example-based Programming of XR Interactions using a Rule-based Approach.

2022

Thibault Raffaillac and Stéphane Huot. (best paper) What do Researchers Need when Implementing Novel Interaction Techniques?

Klen Čopič Pucihar, Nuwan T. Attygalle, Matjaz Kljun, Christian Sandor, and Luis A. Leiva. (honorable mention) Solids on Soli: Millimetre-Wave Radar Sensing through Materials.

2021

Jakob Karolus, Francisco Kiss, Caroline Eckerth, Nicolas Viot, Felix Bachmann, Albrecht Schmidt, Paweł W. Woźniak. (best paper award 2021) EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation.

Judy Bowen, Anke Dittmar, and Benjamin Weyers. (honorable mention EICS 2021) Task Modelling for Interactive System Design: A Survey of Historical Trends, Gaps and Future Needs.

2020

Richard James Vallett, Denisa Qori McDonald, Genevieve Dion, Youngmoo Kim, and Ali Shokoufandeh. (best paper) Toward Accurate Sensing with Knitted Fabric: Applications and Technical Considerations.

Stefano Dessì and Lucio Davide Spano. (honorable mention) DG3: Exploiting Gesture Declarative Models for Sample Generation and Online Recognition.

2019

Thibault Raffaillac and Stéphane Huot. 2019 Polyphony: Programming Interfaces and Interactions with the Entity-Component-System Model

2017

Aitor Apaolaza and Markel Vigo. 2017. WevQuery: Testing Hypotheses about Web Interaction Patterns

2016

Marco Manca and Fabio Paternò. 2016 Customizable dynamic user interface distribution

2015

Will McGrath, Mozziyar Etemadi, Shuvo Roy, and Bjoern Hartmann. 2015. fabryq: using phones as gateways to prototype internet of things applications using web scripting

2014

Michael Nebeling, Elena Teunissen, Maria Husmann, and Moira C. Norrie. XDKinect: development framework for cross-device interaction using kinect.

2013

Pierre A. Akiki, Arosha K. Bandara, and Yijun Yu. RBUIS: simplifying enterprise application user interfaces through engineering role-based adaptive behavior

Rui Alves, Pedro Valente, and Nuno Jardim Nunes. Improving software effort estimation with human-centric models: a comparison of UCP and iUCP accuracy

2012

Michael Nebeling and Moira Norrie. jQMultiTouch: lightweight toolkit and development framework for multi-touch/multi-device web interfaces